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One trick is to use rear guards that can restand themselves (like Tidal Assault), attack with them, then attack with Alexandros, restanding said rear-guard whilst also powering it up, to then finally attack AND restand with said rear guard again. Alexandros will create an onslaught of increasingly large attacks. In category 1, Aqua Force has 2 big strides. You tend to want to run 1-2 copies of this card in your G zone. This stride is also crucial in the Megacolony and Link Joker matchups, where you may not be able to revive many rear guards, but still want to create some pressure with 2 Vanguard attacks per turn. This card is currently being paired with V Nightrose for multi-attacks or with Skull Dragon for 1 large extra Vanguard attack that will often require a perfect guard to be guarded safely. Its second stride is a bit more situational, but it will scale well with any grade 3 with an auto on-place ability or an auto on-attack ability that's released in the future, as it will let you trigger those in the battle phase. Any Granblue G zone, no matter how small or budget, NEEDS at least 2 copies of this card.
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No matter what's printed for Granblue in the future, I do not see this card becoming bad any time soon. Obadiah will find you ANY card you may need and put it in your drop zone, whilst reviving a few of them at the same time. In category 1, Granblue has 2 big strides. This third category is the smallest one and might sometimes even be empty, as very often newer cards have better stats than old ones.
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They could also be older cards that generate resources so that your newer cards can be used in ways normally not possible. Often, these are combo pieces or very powerful older cards that create interesting interactions with your newer cards. G-guardians will allow you to survive your opponent's turns more easily and thus increase your odds of getting to use your winning strategy before the game is over.Ĭategory 3 is the cards that will be going into your main deck. The reason for this is that it's one of the few defensive mechanics ever introduced into the game of Vanguard. This is a mechanic introduced in the second half of the G era, often referred to by many as "the best time in Vanguard's history". Usually, these will bring offensive power to your deck to overwhelm your opponent.Ĭategory 2 is the G-Guardians. Stride is a mechanic introduced in the G era of Vanguard and was further expanded upon in Premium Collection products.
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Generally there will be 3 categories of cards we will be discussing.Ĭategory 1 is the Strides.
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